How to change the cameras offset?
I am making a script where it moves the player up and creates a separate, unkillable, player model below them but the problem is the camera is focused on the player, not the player model
I have tried camera manipulation but it would unfocus on everything and be stuck looking at the ground. I am trying to make a way to focus on the new player model but still be able to move the camera. To try and solve the problem I used Humanoid.CameraOffset but nothing would happen if I tried to use pcall to find the error it would return successful
2 | Hum.CameraOffset = Vector 3. new( 0 , - 18 , 0 ) |