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How Can I Show Cloned Block Position?

Asked by 5 years ago

I want to show a cloned block before placed. How can I fix this script?


--Intilaze Player's Mouse local playerMouse = game.Players.LocalPlayer:GetMouse() local Gridsize = 4 --Tool Equipped script.Parent.Equipped:Connect(function(build) if game.Workspace.GameRunning.Value == true then while script.Parent.Unequipped do local CBlock = game.Workspace.Block:Clone() CBlock.Parent = game.Workspace busy = true repeat wait() CBlock.Position = Vector3.new((math.floor(playerMouse.Hit.X / Gridsize ) * Gridsize),(math.floor(playerMouse.Hit.Y / Gridsize + 0.5) * Gridsize) , (math.floor(playerMouse.Hit.Z / Gridsize ) * Gridsize)) --Mouse Down Event build.Button1Down:Connect(function() CBlock.CFrame = CFrame.new((math.floor(playerMouse.Hit.X / Gridsize ) * Gridsize) , (math.floor(playerMouse.Hit.Y / Gridsize + 0.5) * Gridsize) , (math.floor(playerMouse.Hit.Z / Gridsize ) * Gridsize)) busy = false end) until busy == false end end end)

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Answered by 5 years ago

You got to better tell us what error messages you are getting. The issue you have(one of them) is that you use cblock.Position instead of cframe.

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Answered by 5 years ago

Actually, My Scipt Working But One At A Time. I want to do is When I Equip Tool, Work Infinitely.

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