code:
local event = game.ReplicatedStorage.Touch_Collect.RemoteEvent local running = false local sound = game.ReplicatedStorage.SoundMusic.sound event.OnServerEvent:Connect(function(player) if not running then running = true local pieces = player.leaderstats:WaitForChild("Pieces") local coins = player.leaderstats:WaitForChild("Coins") wait(0.1) local value = pieces.Value coins.Value = coins.Value +value pieces.Value = pieces.Value - value sound:Play() wait(5) running = false end end)
I think you might use sound.Playing = true