I have a general understanding of most things regarding projectile motion and getting the target of a Mouseclick, but is there a way to make the projectile head towards the spot where the mouse is clicked? What about the case where Target is nil (i.e, you click the sky or something extremely far away)? Thanks so much in advance.
Although the mouse's Target maybe nil sometimes, Hit won't be. We can use Hit to get a direction from the character and use that to fire something.
local plr=game.Players.LocalPlayer local m=plr:GetMouse() m.Button1Down:Connect(function() local p=Instance.new("Part") p.CanCollide=false p.CFrame=plr.Character.HumanoidRootPart.CFrame p.Velocity=CFrame.new(plr.Character.HumanoidRootPart.Position,m.Hit.p).lookVector*100 p.Parent=workspace end)