I tried to script it like this, but it didn't work:
local Player = game.Players.LocalPlayer local Accesory = script.Parent local Character = Player.Character
Accesory.Parent = Character
Check when a player joined, and clone the model to their character. Do something like this:
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local Accesory = --put the accesory here, I recommend having it on ServerStorage and cloning it from there Accesory.Parent = char end) end)
This functions check when a player joined, and after when a character spawned (Works for respawn) And it clones the accesory into the character.
This haves to be a Server Script
inside of ServerScriptService
; And put the accesory inside of server storage. In the local variable, do this: local Accesory = game:GetService("ServerStorage").AccesoryName
Hope I helped. If it works accept my answer please ;)