Is there a way to bind a button to a key input so that when you press the button it would basically do the same as if you pressed the key?
Ive looked into sendkeyevent, but i dont understand how to use it.
Thanks
(this is a madeup example of what im trying to achieve)
local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer script.Parent.MouseButton1Down;Connect(function() uis:SendKeyEvent("q",player) end)