Im Making a Game that has Speed Stats and Defense Stats, But How can i Save And Load it? Please help
you could use DataStore Service; like this
local dataName = "WalkSpeed_In_ThisGreatGameLovedByBillionsOfEarthie's" -- choose a unique name that cannot easilly be guessed local data_store = game:GetService("DataStoreService):GetDataStore(dataName) local defaultSpeed = 16 local=secondPartOfAccessKey=player.Name.."'sKeyForDataAccessInThisCoolGamemwahaha" game.Players.PlayerAdded:Connect(function(player) local dataAccess_key = player.Name..secondPartOfAccessKey -- again for layer of security, choose unguessable name local savedData ; local yay,nay = pcall(function() savedData = data_store:GetAsync(dataAccess_key); end if savedData and yay then print("data was found") player.Character.Humanoid.WalkSpeed = savedData else print("new player to game") player.Character.Humanoid.WalkSpeed=defaultSpeed end end game.Players.PlayerRemoving:Connect(function(player) local dataAccess_key = player.Name..secondPartOfAccessKey local current_speed = player.Character.Humanoid.WalkSpeed data_store:SetAsync(dataAccess_key,current_speed) end)