I want to edit the script so that destroyed tanks in the game are removed but all the tanks that are being in used are left unaffected. Here's the current code.
local obj = Workspace['IS-4M']; local clone = obj:Clone() while true do wait(120) -- wait 5 minutes if Workspace:findFirstChild("IS-4M") then Workspace['IS-4M']:Destroy() end local cclone = clone:Clone() cclone.Parent = Workspace cclone:MakeJoints() end
Check any seats in the tank to see if they're any welds in it.