So I'm making a round based survival game with terrain and I'm trying to find a way to weld all parts that are touching to each other on command and so far i have made this script. I need some sort of code that does this or else I will have to make a line of code for every weld that needs to be made, and with hundreds of parts, this would be incredibly time-consuming. Honestly even just knowing whether or not Roblox can support this would be really helpful
local function weldBetween(a, b) --Make a new Weld and Parent it to a. local weld = Instance.new("ManualWeld", a) --Get the CFrame of b relative to a. weld.C0 = a.CFrame:inverse() * b.CFrame --Set the Part0 and Part1 properties respectively weld.Part0 = a weld.Part1 = b --Return the reference to the weld so that you can change it later. return weld end for _,part in pairs(game.Workspace:GetDescendants()) do if part:IsA("Part") then ---- or part:IsA("MeshPart") for _,touching in pairs(part:GetTouchingParts()) do --weld(part,touching) local weldOne = weldBetween(part, touching) end end end
You could put all the items you want welding together into a model, in workspace, and just change line #17 to fit it.
Otherwise you can use CollectionService to get specific items in which have a 'tag' attached to them.