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Anyone that can help me with this script that im testing (math.random) ?

Asked by 4 years ago
if (math.random(1,4)) > 2 then
    game.Workspace.Baseplate.BrickColor = BrickColor.new("Pastel green")
end

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Answered by
Prestory 1395 Moderation Voter
4 years ago
Edited 4 years ago

You should define math.random() as a variable because it makes it easier to work with like i have done below.

local function BrickColorChange (Part)
    local RandomizedNumber = math.random(1,4)
    print(RandomizedNumber)
    if RandomizedNumber > 2 then
    Part.BrickColor = BrickColor.new("Pastel green")
    end
end

BrickColorChange(workspace.Baseplate)
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Thats how you do a randomizer! thank you so much :D SchwarzWalde -12 — 4y
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Np Prestory 1395 — 4y
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