I am making an scp door with different assets, new opening, and stuff. But whenever I open the big gate, the rightdoor seems to delay, the left door opens when the door sound plays, but the right door opens when the left door has opened fully. can anyone help?
--<tkcmdr>-- --"False" = Not Acceptable Keycard To Open. "True" = Acceptable Keycard To Open.-- local bool = true local bool2 = true local clearance = { ["Card"] = false, ["Gate Card"] = true, } --DO NOT EDIT BEYOND THIS LINE-- local LeftDoor = script.Parent local RightDoor = script.Parent.Parent.RightDoor local Open = false local OpenSound = script.Parent.DoorOpen local CloseSound = script.Parent.DoorClose local Debounce = false function openDoor() if not Debounce then Debounce = true if Open then Open = false CloseSound:Play() wait(13) Spawn(function() script.Parent.Parent.Parent.ScriptedComponents.test["Sand-SandParticle"].Enabled = true for i = 1, 130 do LeftDoor.CFrame = LeftDoor.CFrame + (LeftDoor.CFrame.lookVector * 0.1) wait(0.05) end end) wait(13) Spawn(function() for i = 1, 130 do RightDoor.CFrame = RightDoor.CFrame + (RightDoor.CFrame.lookVector * 0.1) script.Parent.Parent.Parent.ScriptedComponents.test["Sand-SandParticle"].Enabled = false wait(0.05) end end) else Open = true OpenSound:Play() wait(13) Spawn(function() script.Parent.Parent.Parent.ScriptedComponents.test["Sand-SandParticle"].Enabled = true for i = 1, 130 do LeftDoor.CFrame = LeftDoor.CFrame - (LeftDoor.CFrame.lookVector * 0.1) wait(0.05) end end) wait(13) Spawn(function() for i = 1, 130 do RightDoor.CFrame = RightDoor.CFrame - (RightDoor.CFrame.lookVector * 0.1) wait(0.05) script.Parent.Parent.Parent.ScriptedComponents.test["Sand-SandParticle"].Enabled = false end end) end wait(2.5) Debounce = false end end script.Parent.Parent.KeycardReader1.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() wait(0.75) openDoor() wait(3) bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end) script.Parent.Parent.KeycardReader2.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() wait(0.75) openDoor() wait(3) bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end)
Video: https://www.youtube.com/watch?v=1mz-8Of7An0&feature=youtu.be