Gday, I have made some scripts for animations but they only work in studio not in game. I am wondering why this is. The scripts are filtering enabled but they just don't work in game. Does anyone know whats wrong with them?
Heres the scripts below. No errors are returned in studio or in game. If anyone can see the problem and can help out, I'd appreciate it.
AnimationHandlerScript Class: Script Location: SeverScriptService
math.randomseed(tick()) local rs = game:GetService("ReplicatedStorage") local AEremote = rs.AnimAtEase local Sremote = rs.AnimSalute local Cremote = rs.AnimCrouch local animations = {03174847886} local animations2 = {03174855696} local animations3 = {03174837885} local activeAtEase = false local activeSalute = false local activeCrouch = false function onAtEaseFire(plr) if not activeAtEase then activeAtEase = true local char = game.Workspace:FindFirstChild(plr.Name) local humanoid = char.Humanoid local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://"..animations[math.random(1, #animations)] animTrack = humanoid:LoadAnimation(animation) animTrack:Play() else activeAtEase = false animTrack:Stop() end end AEremote.OnServerEvent:Connect(onAtEaseFire)
AtEaseScript Class: LocalScript Location: StaterPlayer.StarterCharacterScripts
local UserInputService = game:GetService("UserInputService") local rs = game:GetService("ReplicatedStorage") local AnimAtEase = rs:WaitForChild("AnimAtEase") local function atease(inputObject, gameProcessed) if inputObject.KeyCode == Enum.KeyCode.X then AnimAtEase:FireServer() end end UserInputService.InputBegan:Connect(atease)
The variables at the start of the script are all affected by EVERY player that fires the event. You may need to do a different system to know whether players are saluting or not
Some fixes can be otherwise:
line #23 | local char = plr.Character line #27 | local animation = Instance.new("Animation", plr.Character)
Side Note: I believe that you can make this much simpler if you did this on the client-side. Animations played from local scripts onto character humanoids, replicate to other clients.