So, when I equip my tool it works perfectly but then when I unequip it, the animation stays and doesn't end/stop. The animation I've made is two. One is the equip, and the other one, where it stays/idle. It should stop from what I've placed but it doesn't.
Note: The second one/idle is a loop so the animation doesn't stop until :Stop()
is fired
local Player = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local EquipAnim local IdleAnim script.Parent.Equipped:Connect(function() if Player.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then EquipAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(script.EquipR15) EquipAnim.Priority = Enum.AnimationPriority.Action wait() EquipAnim:Play() EquipAnim.Stopped:Connect(function() IdleAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(script.IdleR15) IdleAnim.Priority = Enum.AnimationPriority.Action IdleAnim:Play() end) elseif Player.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then EquipAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(script.EquipR6) EquipAnim.Priority = Enum.AnimationPriority.Action wait() EquipAnim:Play() EquipAnim.Stopped:Connect(function() IdleAnim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(script.IdleR6) IdleAnim.Priority = Enum.AnimationPriority.Action IdleAnim:Play() end) end end) script.Parent.Unequipped:Connect(function() EquipAnim:Stop() wait() IdleAnim:Stop() EquipAnim = nil IdleAnim = nil end) script.Parent.Deactivated:Connect(function() -- end)