So I don't know why it doesn't check the player's team , "player" is well assigned
1 | event.OnServerEvent:Connect( function (player, request) |
2 | if request = = "Starting" and player.Team = = game.Teams.Host then |
3 | event:FireAllClients( "Startit" ) |
4 | end |
5 | end ) |
1 | local Teams = game:GetService( "Teams" ) |
2 |
3 | if player.Team = = Teams.Host then |
4 | --code |
5 | end |