So I have it in StarterGui The terms in quotation marks are the objects. The above are the names
? Playerlist localScript "localScript ? Frame "Frame" slots "Folder" ? TextLabel "Frame" ImageLabel "ImageLabel" ImageLabel "ImageLabel" TextLabel "TextLabel" Template "TextLabel"
That´s my Script:
--< variables local players = game:GetService("Players") local frame = script.Parent.Frame local slots = frame.slots local temp = frame.Template local players_table = {} --< tween info:TweenPosition(endPosition, EasingDirection, EasingStyle, Time, Override) local dir = "Out" local style = "Quad" local dur = 0.5 --< functions local function cleanup(slot) -- repeat wait until the slot finishes tweening repeat wait() until slot.Position.X.Offset == 400 slot:Destroy() end local function remove(leaving) -- check if a player is leaving if leaving then -- if so, delete dictionary entry players_table[leaving] = nil -- tween player slot out local slot = slots:FindFirstChild(leaving) slot:TweenPosition(UDim2.new(0, 400, 0, slot.Position.Y.Offset), dir, style, dur, true) -- delete the slot once it finishes (coroutine) local cor = coroutine.wrap(cleanup) cor(slot) end end local function add() -- loop through players local chil = players:GetChildren() for c = 1, #chil do -- check if present in dictionary if players_table[chil[c].Name] == nil then -- add to dictionary players_table[chil[c].Name] = 1 -- create a slot in the list local slot = temp:Clone() -- edit that slot slot.Name = chil[c].Name slot.Text = slot.Name slot.Parent = slots end end end local function adjust(leaving) -- add() and remove() add() remove(leaving) local count = 0 -- loop through players_table for key, value in pairs(players_table) do count = count + 1 -- find corresponding slots local slot = slots:FindFirstChild(key) -- tween slot positions local ypos = 30 + (25+2)*(count-1) slot:TweenPosition(UDim2.new(0, 0, 0, ypos), dir, style, dur, true) end end --< events -- player added event players.PlayerAdded:connect(function() adjust(nil) end) -- player removing event players.PlayerRemoving:connect(function(leaving) adjust(leaving.Name) end) --< setup adjust()