Both of these scripts didn't do what I wanted
for i,v in pairs(game.Players:GetChildren) do for ai,va in pairs(v.Character:GetChildren() do if va:IsA("BasePart") or va:IsA("MeshPart") va.Transparency = 1 end end end
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local Camera = game.Workspace.CurrentCamera Player.Character.Parent = Camera
Any other ways I could "temporarily" make players invisible to each other and so they could only see their own character?
Thanks!