I want to make a Button GUI that makes the player respawn
--What Ive Tried: Player.Respawn = true
Can Someone help me with this?
How do I make a player re spawn using
Player.Respawn
?
Player.Respawn
isn't a member of Player
's at all.
If you want to make the character instantly respawn you can use the :LoadCharacter()
method which instantly respawns a player at their spawn point.
More information on the function: https://developer.roblox.com/api-reference/function/Player/LoadCharacter
Unfortunately the :LoadCharacter()
method cannot be called from the client and trying to do so will result in the error "LoadCharacter can only be called by the backend server"
How do you solve this? Well you can use a remote event which will require a RemoteEvent instance, a Server Script and a Local Script
More information on each listed here:
https://developer.roblox.com/api-reference/class/LocalScript
https://developer.roblox.com/api-reference/class/Script
https://developer.roblox.com/api-reference/class/RemoteEvent
Example Client Logic:
--// Client Side local remote = ... --// Reference to the RemoteEvent local button = ... --// Reference to the GuiButton local function respawnPlayer() remote:FireServer() --// Fires the remote event to tell the server you want to respawn end button.MouseButton1Click:Connect(respawnPlayer) --// Connect the MouseButton1Click event to the `respawnPlayer` function.
Example Server Logic:
--// Server Side local remote = ... --// Reference to the RemoteEvent local function respawnPlayer(player) --// the player who called the event is automatically passed player:LoadCharacter() --// respawn the player end remote.OnServerEvent:Connect(respawnPlayer) --// Connect OnServerEvent event to the `respawnPlayer` function
https://developer.roblox.com/articles/Remote-Functions-and-Events
https://developer.roblox.com/api-reference/function/RemoteEvent/FireServer
https://developer.roblox.com/api-reference/event/RemoteEvent/OnServerEvent
lmao
if by respawn you mean dying, just add a local script inside of that button and then put this:
script.Parent.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end)
also only the client will see this, if you want it to be seen by server, fire a remotevent.