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Why does my ball not move when a force is applied to it?

Asked by
tjtorin 172
4 years ago

I want to create a tool that makes a ball that goes in the direction of when the player clicked. When the player clicks it creates the ball but the ball does not go anywhere.

-- Local
local tool = script.Parent
local RS = game:GetService("ReplicatedStorage")
local createPartEvent = RS:WaitForChild("CreatePartEvent")

tool.Equipped:Connect(function(mouse)
    mouse.Button1Down:Connect(function()
        local ray = Ray.new(
            tool.Tip.CFrame.p,                           
            (mouse.Hit.p - tool.Tip.CFrame.p).unit * 300 
        )
        local ignore = game:GetService("Players").LocalPlayer.Character
        local hit, position = workspace:FindPartOnRay(ray, ignore, false, true)

        print(position)         
        createPartEvent:FireServer(hit, position)
    end)
end)

-- Server
local RS = game:GetService("ReplicatedStorage")
local createPartEvent = Instance.new("RemoteEvent")
local tool = script.Parent
createPartEvent.Parent = RS
createPartEvent.Name = "CreatePartEvent"

createPartEvent.OnServerEvent:Connect(function(player, hit, position)
    local ball = Instance.new("Part")
    ball.Parent = workspace
    ball.BrickColor = BrickColor.new("Bright red")
    ball.Material = "Neon"
    ball.Shape = "Ball"
    ball.Transparency = .25
    ball.Anchored = true
    ball.CanCollide = false
    ball.Size = Vector3.new(2,2,2)
    ball.CFrame = tool.Tip.CFrame

    local bv = Instance.new("BodyVelocity")
    bv.Parent = ball
    bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
    bv.P = 10000
    bv.Velocity = position
end)

1 answer

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1
Answered by 4 years ago

On your server script, line 15 says to anchor the ball. The ball won't move via force or velocity while it's anchored.

ball.Anchored = false
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