My script stops working when I add a debounce too it why?
Thanks in advance.
local Part = workspace:WaitForChild("Breakable_Glass") local Delay = workspace.Breakable_Glass:WaitForChild("DelayOfSpawnAndDeb") local Particle = workspace:WaitForChild("Breakable_Glass").GlassShatter local shatter = game.ReplicatedStorage.starter:WaitForChild("Shatter") local sound = Part.Sound local running = false Part.Touched:Connect(function(hit) if not running then running = true if hit.Parent:FindFirstChild("LeftFoot") or hit.Parent:FindFirstChild("RightFoot") then hit.Parent:FindFirstChild("AnimateCoins").Disabled = false Particle.Enabled = true wait(0.2) Particle.Enabled = false Part.Parent = game.ReplicatedStorage shatter.Parent = workspace.Glass_Shatters shatter.Anchored = true sound:Play() shatter.Parent = game.ReplicatedStorage:WaitForChild("Glass") wait(5) running = false else end end end)