How do i modify a model (That was spawned by a script) with a script?
If you are talking about its properties, there are only 3 important ones, the name, its primarypart, and its location.
Changing its name is simple
model.Name="whatever"
changing its primarypart requires a part inside it
model.PrimaryPart=model.Part
As for its location we use :SetPrimaryPartCFrame() which requires a primarypart
local model=model local position=Vector3.new(0,0,0) --setprimarypartcframe take a cframe value which is applied to the model's primarypart --the other parts are moved along with the primarypart model:SetPrimaryPartCFrame(CFrame.new(position))