I know how to change it using Humanoid:ChangeState() but it won't do anything for me in a server script
game.Workspace.Part.Touched:Connect(function(touch) Humanoid = touch.Parent:FindFirstChildWhichIsA('Humanoid') if Humanoid then Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) --The next few lines is just to disable other statesofhumanoid Humanoid:SetStateEnabled('Running',false) Humanoid:SetStateEnabled('RunningNoPhysics',false) Humanoid:SetStateEnabled('Climbing',false) Humanoid:SetStateEnabled('GettingUp',false) Humanoid:SetStateEnabled('Jumping',false) print('asd') end end)
This isn't working you can try it out with your self using a server script in workspace and putting a part named part
is there any way I can get it to work with server scripts?