Can someone help me with this?
local swords = { --Keep swords in a model called "Swords" and put the model inside of ServerStorage. Make sure the strings in this table are the same as the swords name.
-- [Killstreak] = "Sword Name"
[0] = "Classic Sword";
[5] = "Ghostwalker";
[10] = "Illumina";
[15] = "Darkheart"
}
local swordGiver = script.Parent
swordGiver.Touched:connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player and not character:FindFirstChild("HasSword") then
local killstreak = player.leaderstats.Killstreak.Value
for req, sword in pairs(swords) do
if killstreak >= req then
game.Workspace.Lighting.Swords[sword]:clone().Parent = player.Backpack
end
end
Instance.new("ObjectValue", character).Name = "HasSword"
end
end)
plr.Character.Humanoid.Died:connect(function(die)
plr.Backpack.Venomshank:Destroy()
end)
plr.Character.Humanoid.Died:connect(function(die)
plr.Backpack.Illumina:Destroy()
end)
plr.Character.Humanoid.Died:connect(function(die)
plr.Backpack.Darkheart:Destroy()
end)