local uis = game:GetService("UserInputService") local hasGamepad = uis.GamepadEnabled if hasGamepad then else uis.GamepadConnected:Connect(function(gamepad) local getGamepad = uis:GetGamepadConnected(gamepad) if getGamepad then print("True!") if gamepad == Enum.UserInputType.Gamepad1 then print("Gamepad1 !") end end end) end
In this code, I try getting a player's gamepadEnabled value. If it's true (meaning a gamepad is connected), I wanna get their gamepad and print out "Gamepad1 !" if that gamepad is equal to "Enum.UserInputType.Gamepad1". If gamepadEnabled is false, it waits for a gamepad to connect. If one connects, it runs lines 7-13. How do I get the player's gamepad and its UserInputType if they already have a gamepad connected?
Well you should do the checking for an already plugged in game pad separate in another script here is an example of how you could do it insert a script into ServerScriptService and insert the code i have provided for you below into the script.
local UserInputService = game:GetService('UserInputService') local GamePadEnabled = UserInputService.GamepadEnabled local function SearchForPluggedController () if GamePadEnabled then if UserInputService:GetGamepadConnected(Enum.UserInputType.Gamepad1) then print("Gamepad1 !") end end end game.Players.PlayerAdded:Connect(function(player) SearchForPluggedController() end)
(Not tested might not be 100% accurate)