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1

How do you increase the size of a player?

Asked by 4 years ago

Hello,

I have asked this question before. However, I removed it due to not getting an answer.

Context: - I am trying to make a !size character amount command for a roblox game of mine.

Problem: - I cannot make the character increase in size for R6 characters, only R15 characters.

Current code: - This is the code I am currently using to scale R15 characters successfully:

hum:WaitForChild("BodyHeightScale").Value = tonumber(amount)
hum:WaitForChild("BodyDepthScale").Value = tonumber(amount)
hum:WaitForChild("BodyWidthScale").Value = tonumber(amount)
hum:WaitForChild("HeadScale").Value = tonumber(amount)

Attempted solution: - I thought, after finding HumanoidDescription, that I could use it to scale the player. This is my code:

if hum then
    local descriptionClone = hum:GetAppliedDescription()
    descriptionClone.HeightScale = tonumber(amount)
    hum:ApplyDescription(descriptionClone)
end

This code produces no increase in height, or scale. It doesn't produce an error in the console either.

Any advice or solutions would be appreciated.

Tweakified

0
Can we also see the entire script if it isn't too long? BennyBoiOriginal 293 — 4y
0
That R15 OnaKat 444 — 4y

1 answer

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-1
Answered by
OnaKat 444 Moderation Voter
4 years ago

This is not my script.

I get this script from youtube.

Link

Video

Game = Void script builder

function giant(p, size) 
    local pchar = p.Character
    if pchar then
        local function scale(chr,scl)

            for _,v in pairs(pchar:GetChildren()) do
                if v:IsA("Hat") then
                    v:Clone()
                    v.Parent = game.Lighting
                end
            end

            local Head = chr['Head']
            local Torso = chr['Torso']
            local LA = chr['Left Arm']
            local RA = chr['Right Arm']
            local LL = chr['Left Leg']
            local RL = chr['Right Leg']
            local HRP = chr['HumanoidRootPart']

            wait(0.1)

            Head.formFactor = 3
            Torso.formFactor = 3
            LA.formFactor = 3
            RA.formFactor = 3
            LL.formFactor = 3
            RL.formFactor = 3
            HRP.formFactor = 3

            Head.Size = Vector3.new(scl * 2, scl, scl)
            Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
            LA.Size = Vector3.new(scl, scl * 2, scl)
            RA.Size = Vector3.new(scl, scl * 2, scl)
            LL.Size = Vector3.new(scl, scl * 2, scl)
            RL.Size = Vector3.new(scl, scl * 2, scl)
            HRP.Size = Vector3.new(scl * 2, scl * 2, scl)

            local Motor1 = Instance.new('Motor6D', Torso)
            Motor1.Part0 = Torso
            Motor1.Part1 = Head
            Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
            Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
            Motor1.Name = "Neck"

            local Motor2 = Instance.new('Motor6D', Torso)
            Motor2.Part0 = Torso
            Motor2.Part1 = LA
            Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
            Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
            Motor2.Name = "Left Shoulder"

            local Motor3 = Instance.new('Motor6D', Torso)
            Motor3.Part0 = Torso
            Motor3.Part1 = RA
            Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
            Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
            Motor3.Name = "Right Shoulder"

            local Motor4 = Instance.new('Motor6D', Torso)
            Motor4.Part0 = Torso
            Motor4.Part1 = LL
            Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
            Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
            Motor4.Name = "Left Hip"

            local Motor5 = Instance.new('Motor6D', Torso)
            Motor5.Part0 = Torso
            Motor5.Part1 = RL
            Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
            Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
            Motor5.Name = "Right Hip"

            local Motor6 = Instance.new('Motor6D', HRP)
            Motor6.Part0 = HRP
            Motor6.Part1 = Torso
            Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
            Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)

        end

        scale(pchar, size)

        for _,v in pairs(game.Lighting:GetChildren()) do
            if v:IsA("Hat") then
                v.Parent = pchar
            end
        end
    end
end

local plr = game.Players:GetPlayerFromCharacter([[ PlayerCharacter ]]) -- Player Character



local Size = 3 -- Change Size Here!
giant(plr,Size)

Change size at line 96

Don't forgot the player character at line 92

0
Don't post scripts that you didn't make. Seriously. The producer of the script could always be wrong. DeceptiveCaster 3761 — 4y
0
Although I would have to agree with Whiz, this script works. The only annoying thing is that it doesn't scale the hats. Any ideas? Tweakified 117 — 4y
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