I couldn't think of a good question title.I want to make a script in which when the players takes a certain amount of damage he is slower and given different animations. I have no idea on how to do something like this, but here is my attempt nevertheless...
local Player = game.Players.LocalPlayer local Character = workspace:WaitForChild(Player.Name) local Humanoid = Character:WaitForChild('Humanoid') if Humanoid.Health <=25 then Humanoid.WalkSpeed = 8 Character.Animate.walk.WalkAnim.AnimationID = "rbxassetid://" end
A simple explanation will work for me or if you are willing to send me a link to the right direction that'll be fine.