Hi, I'm working on a game that I want to be able to revive other players when they get down to 0 health, but when that happens, Roblox just makes them fall apart and respawn. I've tried looking up how to disable it, and can't find anything. Tried finding it, but is it in the system, where you can 't disable it? Or is there a way you can override it?
disable death state and do something like
game:GetService("RunService").Stepped:Connect(function() humanoid.Health = math.max(humanoid.Health,1) end)
Make their health 1 or close to 0 and then remove their health regeneration script then uh change their speed to 0 and do whatever you want.
I'd try finding the damage script itself. If its damage value is equal to or exceeds the current health property of humanoid belonging to said player then fire a custom event that takes care of the revive. I just explained it.