Soooooo.... I wanna create a new part whenever the players are close enough to a part in the workspace. It applies to all the parts in the workspace. When I used
i,v in pairs, it won't work as there is Camera, Terrain in it. How do I exclude them out from
i,v in pairs?
local plr = game.Workspace:FindFirstChild(script.Parent.Parent.Name) print(plr) print(plr.Parent) while true do for i, v in pairs(game.Workspace:GetChildren()) do local mag = (plr.HumanoidRootPart.Position - v.Position).magnitude if mag < 20 then break end end wait(0.01) end
**Not the entire script. But it's the part that is being asked. :)
v is a basepart using the method :IsA().
for i, v in pairs(workspace:GetChildren()) do if (v:IsA('BasePart')) then -- if v Is A BasePart then.. --Base part is the base class for all parts, like meshparts, normal parts, wedges, and all that. end end