The easiest questions to ask are the ones that seem like asking. I couldn't find any other scripts that held similar traits to the one I'm trying to script, and a search doesn't do me any better when I don't know the terms I'm trying to word.
The current script you'll see in the block allows the player to barely touch the ore and deal damage to it without having to left click. This is problematic if I want players to left click first.
Is there a function where a player will press mousebutton1 down and it'll put a timer waiting for the player to touch the ore?
axelvl = 1 --Damage to ore. allyWood = 5 --Money from ore. resettime = .5 --Wait time for reuse. Tool = script.Parent ting = 0 --Debounce. function hit() print("hitting") end function onActivated() if not Tool.Enabled then return end Tool.Enabled = false wait(1) Tool.Enabled = true end function onTouched(hitt) if ting == 0 then ting = 1 if hitt.Parent.Name == "Ore" then user = game.Players:findFirstChild(Tool.Parent.Name) hitt.Parent.hit.Value = hitt.Parent.hit.Value - axelvl script.Parent.Handle.SwingThree:Play() if hitt.Parent.hit.Value < 1 and hitt.Parent.Timber.Value == 0 then user.leaderstats.Frang.Value = user.leaderstats.Frang.Value + allyWood hitt.Parent.Timber.Value = 1 script.Parent.Handle.EndSwing:Play() wait(resettime) else wait(1) end end ting = 0 end end Tool.Activated:connect(onActivated) connection = Tool.Blade.Touched:connect(onTouched)
let me guess, it should be easy. instead of make it a open line in the script,
connection = Tool.Blade.Touched:connect(onTouched)
put it within the left button click event,
MouseButton1Click:connect(function () connection = Tool.Blade.Touched:connect(onTouched) end)
the above script is not complete. you need to find out where to put mousebutton, is it a GUI, or is it a part