local Character ; while not Player.Character or not Player.Character.Parent do wait() end ; Character = Player.Character ;
better than using a characteradded event?
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CharacterAdded simply passes a Character argument. Waiting for the Character to spawn in is literally the same thing as CharacterAdded because the loop stops at the same time that CharacterAdded would fire.DeceptiveCaster3761— 4y
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I know it is the same thing, but I was told that the code above is safter than the event.Thesquid13301— 4y
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A repeat loop is the most common option to wait until the character exists.DeceptiveCaster3761— 4y