mouse = game.Players.LocalPlayer:GetMouse()
local player = game.Players.LocalPlayer
repeat wait() until player.Character
mouse.KeyDown:connect(function(key)
if tostring(key) == "r" then
player:LoadCharacter()
end
end)
LoadCharacter doesn't work in localscripts, if you want a player to respawn after they jump, right after they die, you don't use keydown, you use .Died:Connect(function() and you use LoadCharacter() from server, which means you have to recode everything for it to be server-sided, enjoy my brief explanation, I hope this comment helped.greatneil802647— 4y
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Closed as Non-Descriptive by DeceptiveCaster
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?