So i create and fire a fireball in fron't of the player towards the mouse. My problem is that the fireball travels toward the furthest point in the map the mouse is pointing at, rather than the intended target(enemies/Models)
So for expamle if i was pointing my mouse at a player, yet my camera was looking from above, the fireball would move to the mouse position beyond the player and therefore miss entirely.
thanks in advance
local FireBallClone = FireBall:Clone() FireBallClone.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(0,0,-3) FireBallClone.Parent = workspace local BodyVelocity = Instance.new("BodyVelocity", FireBallClone) BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) spawn(function() for i = 0, 1000 do wait() FireBallClone.Size = FireBallClone.Size + Vector3.new(0.05,0.05,0.05) BodyVelocity.Velocity = Mouse.lookVector * i end end)