I am making a friends list for players to join their friends because my game, Project Auction Reborn, involves a multiplayer aspect but uses a different start place, upon entering the game there is a list of online friends, clicking join on one of them fires an event to the server with the parameters: player and user Id of the friend. The server is then supposed to forward the player to his/her friend. Upon activating this i receive no error but nothing happens. please help!
https://gyazo.com/aed392fcb32a258bf054ff398e0ce2f4
Below is the server code
function tele (player, userId) local TeleportService = game:GetService("TeleportService") local success, errorMessage, placeId, jobId = pcall(function() return TeleportService:GetPlayerPlaceInstanceAsync(userId) end) if success then -- Teleport player TeleportService:TeleportToPlaceInstance(placeId, jobId, player) end end game.ReplicatedStorage.TeleportFriend.OnServerEvent:Connect(tele)