1 | game.Players.PlayerAdded:Connect( function (player) |
2 | player.CharacterAdded:Connect( function (char) |
3 | char:WaitForChild( "Humanoid" ):MoveTo( |
This script basically waits for every character added in game, and then uses the event MoveTo for moving him to the brick you've set. MoveTo is pretty useful for NPCs and AIs, also if you didnt know, PlayerAdded fires when a player joined, and characteradded when a character was added (even with respawning), as it name says.
Hope i helped, if it works, it would be nice to get this as accepted answer ;)