how would i make this local script at line 10 check after the tool damage instead of going down one 25 no matter what tool i use?
local money = game.Players.LocalPlayer:WaitForChild("leaderstats").Money local ore = game.Workspace.ores.ironore.ironore1 debounce = false script.Parent.MouseButton1Click:Connect(function() if not debounce then debounce = true local animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Animation) animation:Play() script.Parent.BackgroundColor3 = Color3.new(252, 0, 0) ore.Health.Value = ore.Health.Value - 25 wait(0.75) animation:Stop() wait(0.25) script.Parent.BackgroundColor3 = Color3.new(0, 0, 255) debounce = false if ore.Health.Value <= 0 then ore:Clone().Parent = script.Parent.Parent.Parent.Parent.Backpack game.ReplicatedStorage:WaitForChild("ore_handler"):FireServer(money,ore) script.Parent.Parent:Destroy() if game.Players.LocalPlayer.PlayerGui:FindFirstChild("ScreenGui") then game.Players.LocalPlayer.PlayerGui.SceenGui:FindFirstChild("mine button"):Destroy() end animation:Stop() end end end)