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1

Can't make mute music button work, anyone know the problem?

Asked by 9 days ago

I tried making a function that activates on a RemoteEvent being triggered. It's triggered by the player's mute music button. Here's the code in ServerScriptService for when it's triggered:

-- Mutes/unmutes the player's music 
game.ReplicatedStorage.muteMusic.OnServerEvent:Connect(function(player)
    local isMuted = workspace.isMuted.Value 
    local playing = workspace.audio1.Playing
    if isMuted == true then -- Music is muted 
        -- Make music unmuted 
        isMuted = false 
        playing = true 

        -- Just making sure 
        print("Unmuted")
    else -- Music is not muted 
        -- Make music muted 
        isMuted = true 
        playing = false 

        -- Just to make sure it works 
        print("Muted")
    end
end)

It prints "Muted" every time I press it. Please help me if you can. Thx.

2 answers

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1
Answered by
Prestory 1132 Moderation Voter
9 days ago
Edited 9 days ago

Insert a Sound object into StarterGui and call it Music then inside the button you want them to press the (mute/unmute one) create a local script and paste this code inside it.

local Player = game:GetService('Players').LocalPlayer

local PlayerGui = Player:WaitForChild('PlayerGui') 

local Music = PlayerGui:WaitForChild('Music')

local isPlaying = false 

script.Parent.MouseButton1Click:Connect(function() 
    if not isPlaying then
        isPlaying = true
        Music:Resume()
    else 
        Music:Pause()
        isPlaying = false 
    end
end)
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0
Answered by 9 days ago

This is happening because when you defined local isMuted = workspace.isMuted.Value it will always be the same value, you have to define isMuted like this: local isMuted = workspace.isMuted and replace isMuted on every other bit of the script with isMuted.Value.The finished/fixed script should be:

-- Mutes/unmutes the player's music 
game.ReplicatedStorage.muteMusic.OnServerEvent:Connect(function(player)
    local isMuted = workspace.isMuted
    local playing = workspace.audio1.Playing
    if isMuted.Value == true then -- Music is muted 
        -- Make music unmuted 
        isMuted.Value = false 
        playing = true 

        -- Just making sure 
        print("Unmuted")
    else -- Music is not muted 
        -- Make music muted 
        isMuted.Value = true 
        playing = false 

        -- Just to make sure it works 
        print("Muted")
    end
end)

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