I am trying to make a cool game, and I want to know how to add a block mesh into every body part of a player except for the head when they join/respawn. I also want to know how to add a head mesh into a player's head under these conditions. Any advice?
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) for i, part in pairs(Character:GetChildren()) do if part:IsA("Part") then if part.Name ~= "Head" then local Mesh = Instance.new("SpecialMesh", part) Mesh.Name = "Mesh" Mesh.MeshId = "" Mesh.TextureId = "" Mesh.MeshType = "Head" -- Whatever mesh type you want in it. else local Mesh = Instance.new("SpecialMesh", part) Mesh.Name = "Mesh" Mesh.MeshType = "Head" end end end end) end)
You can use the Player Added event and inside of that function use the Character Added to add a mesh to a player everytime he/she spawns.