it only works in one players and the intermission label doesnt become visible
local re = game.ReplicatedStorage local rev = game.ReplicatedStorage.RemoteEvent3 local rev2 = game.ReplicatedStorage.RemoteEvent4 local timer = re.timer local rev3 = re.RemoteEvent5 local plrn = #game.Players:GetPlayers() while true do local NotEnoughPlayers = game.ReplicatedStorage.bool local Enoughplayers = false local timeractive = false if plrn < 2 then NotEnoughPlayers.Value = true end while NotEnoughPlayers.Value == true do wait(3) rev:FireAllClients() end if plrn >= 2 then timeractive = true NotEnoughPlayers.Value = false end while timeractive do wait(1) timer.Value = timer.Value - 1 rev2:FireAllClients() rev3:FireAllClients() end end
in intermission label local script :
local rev3 = game.ReplicatedStorage.RemoteEvent5 local timer = game.ReplicatedStorage.timer rev3.OnClientEvent:Connect(function() timer.Changed:Connect(function() script.Parent.Text = "Intermission:".. timer.Value script.Parent.Visible = true end) end)
in "there is not enough players label" localscript
local rep = game:GetService("ReplicatedStorage") local re = game.ReplicatedStorage.RemoteEvent3 local re2 = game.ReplicatedStorage.RemoteEvent4 local plrn = #game.Players:GetPlayers() local function oncev() if plrn < 2 then script.Parent.Visible = true end end local function oncev2() script.Parent.Visible = false end re.OnClientEvent:Connect(oncev) re2.OnClientEvent:Connect(oncev2)