Please note: FilteringEnabled
is set to true
in my game.
I am trying to make it so that when a player clicks on a button in the game, it clones a GUI named "InterviewPanel" from storage, and places the clone in the player who clicked the button's PlayerGui.
There are a few things that I am a bit stumped on though:
Is this kind of interaction considered from the server to the client?
Remote Objects are indeed needed in this case in order for it all to work properly with FilteringEnabled
set to true
, right?
Where is the optimal place to store the "InterviewPanel" GUI prior to being cloned?