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Way to make a music randomize?

Asked by 4 years ago

The title is always confusing dumb me. Is there a way for me to make certain music playing occur like those secret tool audio or something. I can't find a way how to make a tool that has a chance of playing a hidden song.

script (this is what I've got):

lua Tool.dancepart.Position = player.Character.Head.Position Tool.dancepart.SongLoop.SoundId = "rbxassetid://" Tool.dancepart.SongLoop:Play()

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Please ignore the lua, thought that will work in this question. TheBuliderMC 84 — 4y
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also, all of the script is in a local script TheBuliderMC 84 — 4y

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Answered by 4 years ago

Make a table and call it with math.random(1, how many songs you got)

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I got about 2 songs. and one of them has a low chance of playing TheBuliderMC 84 — 4y
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well just keep switching it with a while loop, that is how math works :P H_exadecimal 9 — 4y
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Answered by 4 years ago
Edited 4 years ago

u can add weights on ur songs(say, song 1 has 37% chance of playing, song 2 has 63%, etc) and generate a number from 1 - 100. If the number lands within a specific margin(e.g, 1 - 37), u can play that song, else u can check if the number lands within another margin and play that song instead.

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