In my project, the player touches a part that spawns a coin then the player can collect that coin. I want to make it that the coin only be visible to the player who spawns it.
My code:
--touch a part to make the coin appear local coin = game.ReplicatedStorage.coin local clone = coin:Clone() local platform = workspace.Stage1.platform script.Parent.Touched:connect(function(hit) clone.Parent = workspace.Coins.coins1 clone.Position = platform.Position + Vector3.new(0,5,0) end)
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--touch the coin to update leaderstat debounce = true local coin = script.Parent function touched(hit) if (hit.Parent:FindFirstChild("Humanoid") ~= nil and debounce == true) then debounce = false local player = game.Players:GetPlayerFromCharacter(hit.Parent) local coins = player.leaderstats.Coins local coinsV = coin.value.Value coins.Value = coins.Value + coinsV wait(0.1) coin.CFrame = coin.CFrame + Vector3.new(0,2,0) wait(0.1) coin.CFrame = coin.CFrame + Vector3.new(0,2,0) wait(0.1) coin.CFrame = coin.CFrame + Vector3.new(0,2,0) wait(0.1) coin.Parent = nil end end script.Parent.Touched:Connect(touched)
I had a crazy idea to put the parent of the spawned coin into the Player, but that didn't work. Then I also put the parent as the Character, but other players can see the coin and collect it, too.