I want the script below to weld the "shield" part to the player's right arm whenever the "G" key is pressed. However, I don't know how to refer to a player without using PlayerAdded, so what would I do in this case?
UIS = game:GetService("UserInputService") isNear = game:GetService("ReplicatedStorage").Values.isNearShield debounce = false UIS.InputBegan:Connect(function(inputObj, gameProcessed) if gameProcessed then return elseif inputObj.KeyCode == Enum.KeyCode.G and not debounce and isNear == true then debounce = true local shield = script.Parent:Clone() shield.CanCollide = false shield.Anchored = false shield.Parent = player.Character local rightArm = player.Character.RightUpperArm local weld = Instance.new("Weld") weld.Part0 = rightArm weld.C0 = CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0) weld.Part1 = shield weld.Parent = shield end wait(5) debounce = false end)