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Is there a way to force a player to drop their item?

Asked by 4 years ago

I am not looking for parenting it to the workspace and then positioning it to the player. Is there a way to force drop a tool from a player?

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That does not drop the tools. Thesquid13 301 — 4y
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Is there a reason to not parent it to the workspace? PhantomVisual 992 — 4y
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efficiency. If theres a function for it, it will take less time. Which is why I am asking if there is. Thesquid13 301 — 4y

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Answered by 4 years ago

After doing some research, I found no ContextActionService bindings to backspace.

I also found a forum post saying the Backspace to drop tool is implemented in the system and they couldn't move it into a PlayerScript due to the potential of breaking games.

Solution

It seems that parenting it to the workspace is your only choice here. I tested it in-game and parenting it to workspace acts the same as pressing Backspace (that is while it's equipped), so it basically has the same effects.

You could also make your own backpack system and make a function that unequips it. Maybe create your own toolbar (disabling it through SetCoreGuiEnabled) or use Tool.CanBeDropped to disable it from being dropped and add your own functionality to it. If you want it to drop in front of the player, you'd use CFrame.LookVector to base it off the player's orientation and whatnot.

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Answered by
Epuuc 74
4 years ago

If you want to unequip a tool that's in a robloxian's hands, then you can use:

plr.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace

or if you want to unequip all the tools of a player's backpack:

for _,tool in pairs(plr.Backpack:GetChildren()) do
    if tool.ClassName == "Tool" then
        tool.Parent = game.Workspace
    end
end
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Right, I said I did not look for parenting it to workspace. I was looking for a function for it. Thesquid13 301 — 4y

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