I am not looking for parenting it to the workspace and then positioning it to the player. Is there a way to force drop a tool from a player?
After doing some research, I found no ContextActionService
bindings to backspace.
I also found a forum post saying the Backspace
to drop tool is implemented in the system and they couldn't move it into a PlayerScript
due to the potential of breaking games.
It seems that parenting it to the workspace is your only choice here. I tested it in-game and parenting it to workspace acts the same as pressing Backspace
(that is while it's equipped), so it basically has the same effects.
You could also make your own backpack system and make a function that unequips it. Maybe create your own toolbar (disabling it through SetCoreGuiEnabled) or use Tool.CanBeDropped
to disable it from being dropped and add your own functionality to it. If you want it to drop in front of the player, you'd use CFrame.LookVector
to base it off the player's orientation and whatnot.
If you want to unequip a tool that's in a robloxian's hands, then you can use:
plr.Character:FindFirstChildOfClass("Tool").Parent = game.Workspace
or if you want to unequip all the tools of a player's backpack:
for _,tool in pairs(plr.Backpack:GetChildren()) do if tool.ClassName == "Tool" then tool.Parent = game.Workspace end end