script.Parent.Changed:Connect(function() if script.Parent.SteerFloat == 1 then script.Parent.Parent.FL.Orientation = Vector3.new(0,-45,0) script.Parent.Parent.FR.Orientation = Vector3.new(0,-45,0) elseif script.Parent.SteerFloat == -1 then script.Parent.Parent.FR.Orientation = Vector3.new(0,45,0) script.Parent.Parent.FL.Orientation = Vector3.new(0,45,0) end end)
I have a script that is parented to a VehicleSeat, which is parented to a Model with FR and FL being parts. I can't seem to make them rotate, why?