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My moving model with a humanoid instance phasing through walls using "Moveto()", why?

Asked by 4 years ago
Edited 4 years ago

https://streamable.com/ul3lc

Is there a work around so that a model stops when it comes across a wall? Every single part in the model has cancollide to true, but that seems to do nothing.

Here is a video with the same script but parented to a character model https://streamable.com/smpan

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do you want to walk to a specific destination, or you just want to hit a wall and stop? TomAndelson 258 — 4y
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I want the npc to move in random direction, but stops when it collides against a wall guestnot99 112 — 4y

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