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[SOLVED] Can players exploit item data which lies on the ground(Workspace)?

Asked by
vovik 9
5 years ago
Edited 5 years ago

Hi ;3

At the moment, I was thinking about data security and this question appeared: Can a player change the data of objects that lie on the ground (workspace) - change variable names, values?

The object itself will never be picked up in their backpack only in the server database. The object is not using any remotes, only click script.

(Maybe this is a stupid question, but for me it changes the whole structure of the future script.)

Thx)

Edit:

Script in item:

01local destroyMe = script.Parent:WaitForChild("Handle"):FindFirstChild("TouchInterest")
02local tool = script.Parent
03local SS = game.ServerStorage
04 
05if destroyMe ~= nil then
06    destroyMe:Destroy()
07end
08 
09script.Parent.ClickDetector.MouseClick:Connect(function(plr)
10        tool.Parent = nil
11        tool.Parent =  SS:FindFirstChild("PData"):FindFirstChild(plr.Name):WaitForChild("Backpack")
12end)
0
Generally no, but it depends on your click script really. You should provide the script, so we can have a look. Exploiters can always see data though, so everything sensitive should be either in ServerScriptService or ServerStorage. sleazel 1287 — 5y
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Workspace is visible from both the client and server, so you never know. starmaq 1290 — 5y
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Added script. Im not scared if they could see data. Im scared that they will be able to change its values. vovik 9 — 5y
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i know john doe can TheluaBanana 946 — 5y

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