I'm trying to make your head go wherever you're looking up and down (R6) this is what I have:
local plr = game.Players.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() game:GetService('RunService').RenderStepped:connect(function() local dir = mouse.UnitRay.Direction.unit local hrot = char.HumanoidRootPart.CFrame * CFrame.new(0, 1.5, 0) * CFrame.new(char.Humanoid.CameraOffset) char.Torso.Neck.C0 = char.Torso.CFrame:toObjectSpace(hrot) if dir.y == dir.y then local rot = -math.asin(dir.y) char.Torso.Neck.C1 = CFrame.Angles(rot, 0, 0) end end)
The problem is it only works in third person but I want it to work in first person (first person locked game.)