I'm trying to change the Player's Character face, but it seems that it gets overriden by the Player's actual Character face shortly after Player spawns.
local teams = game.Teams game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) if plr.Team == teams.Infected then local head = char:WaitForChild("Head") head.face.Texture = "rbxassetid://168332015" end end) end)
It technically works, but gets overriden shortly after as i stated above, i've tried using "wait(1)" under the head variable and before the texture change, and it works as i want, but i'm trying to find another solution that rather instantly applies the face i want to but i can't find one.
Sorry if my english is messy.