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How to Throw object with middle mouse click?

Asked by
A_thruZ 29
4 years ago

I am making a game in which you have to escape each level by picking up, throwing and dropping parts.

My middle click (throwing) function isn't working. The part isn't moving at all, and I'm not sure if the click is registering. Am I using the input wrong? Please help.

Oh, and here's the code.

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local uis = game:GetService("UserInputService")

local pack = player:WaitForChild("Backpack")
local character = player.Character

mouse.Icon = "rbxassetid://3248591495"

mouse.Button1Down:Connect(function()
    if mouse.Target ~= nil then
        if mouse.Target.Locked == false then
            mouse.Target.Name = "Handle"
            local tool = Instance.new("Tool", pack)
            tool.CanBeDropped = false
            tool.TextureId = "rbxassetid://3248571585"
            mouse.Target.Parent = tool
        end
    end
end)

mouse.Button2Down:Connect(function()
    if character.Tool ~= nil then
        character.Tool.Handle.CanCollide = true
        character.Tool.Handle.Position = mouse.Hit.p
        character.Tool.Handle.Parent = workspace
        character.Tool:Destroy()
    end
end)

if uis:IsMouseButtonPressed(Enum.UserInputType.MouseButton3) == true then
    if character.Tool ~= nil then
        character.Tool.Handle.CanCollide = true
        character.Tool.Handle.Parent = workspace
        character.Tool.Handle.CFrame = CFrame.new(character.Tool.Handle.Position, mouse.Hit.p)
        character.Tool.Handle.Velocity = character.Tool.Handle.CFrame.LookVector * 5
        character.Tool:Destroy()
    end
end

uis.InputBegan:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.ButtonR2 then
        if mouse.Target ~= nil then
            if mouse.Target.Locked == false then
                mouse.Target.Name = "Handle"
                local tool = Instance.new("Tool", pack)
                tool.CanBeDropped = false
                tool.TextureId = "rbxassetid://3248571585"
                mouse.Target.Parent = tool
            end
        end
    end
    if input.KeyCode == Enum.KeyCode.ButtonL2 then
        if character.Tool ~= nil then
            character.Tool.Handle.CanCollide = true
            character.Tool.Handle.Position = mouse.Hit.p
            character.Tool.Handle.Parent = workspace
            character.Tool:Destroy()
        end
    end
end)

1 answer

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-1
Answered by 4 years ago
Edited 4 years ago

IM Not In The Mood To Do It For You, its better if you practice by MAKING the script yourself. But If you use bodygyros or the body velocities or whatever, you can change the numbers so when you clone it into your item, it look liek you threw it. Now, for the middle click thing. I know the command for letters and maybe middle, its one of them. But if you put this code into a localscript into starterpack, you can detect this then activate a remote event that you should put in replicated storage, then in workspace a script that detects when its fired. (local script in starterpack)

UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(Input)
    if Input.KeyCode == Enum.KeyCode.Q then
        game.ReplicatedStorage.[name of remote event]:FireServer()
    end
end)
--reason its in localscript is so only player that this script is in is detected and no one else on the server can click q or middle button whatever then something happens to you or all players

(workspace normal scipt)

game.ReplicatedStorage.[Name of Remote Event].OnServerEvent:Connect(function()
instance.new("bodyVelocity",item) whatever
end

Your Way Doesnt Work Because I dont know why, GetMouse works but i just, i feel dumb

0
Your code won't even compile. GetMouse is not deprecated or removed. Stop spreading false information. https://developer.roblox.com/api-reference/function/Player/GetMouse pidgey 548 — 4y
0
guess what pidgey? I tried this and it WORKS. Im sorry, you were right CommanderCaubunsia 126 — 4y
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