Hello. I just noticed that a tool's handle ALWAYS gets CanCollide false. How can i Change that? Just Setting
tool.Handle.CanCollide = true
doesn't work.
u can do something like this:
local tool = script.Parent -- the tool tool.Equipped:Connect(function() wait(.1) -- apparently u need to have a considerable delay(u cant just have a "wait()".) tool.Handle.CanCollide = true end)
it will make the handle collideable when the tool is equipped. However, i found out if i made the tool collideable the instance it is equipped the handle will still be uncollideable after i equipped it. i tried adding a delay(like "wait()") before the tool was activated and it still yielded same results so i just added a longer delay and it worked(under studio conditions). that would be the only foreseeable drawback of this method.