becourse im the only player and last player in my server to test it. it wont save my coins or gold or what ever. i even say print save in output but he even dont show that when i get out the game, so what am i doin wrong? and if u fand any other errors please let me know. thnx alot already
game.Players.PlayerRemoving:Connect(function(player) local Character = player:WaitForChild("Character") local LStats = player:WaitForChild("leaderstats") local BackPack2 = player:WaitForChild("BackPack2") local BackPack3 = BackPack2:WaitForChild("BackPack3") local Ranking = player:WaitForChild("Ranking") local Bank = player:WaitForChild("Bank") print("Saving Player Data - ".. player.Name) local IDForPlayer = "Stats-"..player.UserId local level if BackPack2.Helper.Value == true then level = Character:FindFirstChild("Helper").Level else level = 1 end local stats = { Coins = LStats.Coins.Value; Gold = LStats.Gold.Value; Sand = BackPack3.Sand.Value; Stone = BackPack3.Stone.Value; MGold = BackPack3.MGold.Value; BankValue = LStats.Bank.Value; BankCoins = Bank.BankCoins.Value; BankGold = Bank.BankGold.Value; Rebirth = LStats.Rebirth.Value; BackPackMaxValue = BackPack2.BackPack3MaxValue.Value; Hammer = BackPack2.Hammer.Value; PickAxe = BackPack2.PickAxe.Value; Helper = BackPack2.Helper.Value; HelperLevel = level; Rank = Ranking.Rank.Value } ServerData:SetAsync(IDForPlayer, stats) print (player.Name.." Data Saved") end) game:BindToClose(function(player) game.Players.PlayerRemoving(player) end)
Well first of all I wouldn't put the .PlayerRemoving(Player)
event inside game:BindToClose
try something more likes this:
local function SaveData(player) local Character = player:WaitForChild("Character") local LStats = player:WaitForChild("leaderstats") local BackPack2 = player:WaitForChild("BackPack2") local BackPack3 = BackPack2:WaitForChild("BackPack3") local Ranking = player:WaitForChild("Ranking") local Bank = player:WaitForChild("Bank") print("Saving Player Data - ".. player.Name) local IDForPlayer = "Stats-"..player.UserId local level if BackPack2.Helper.Value == true then level = Character:FindFirstChild("Helper").Level else level = 1 end local stats = { Coins = LStats.Coins.Value; Gold = LStats.Gold.Value; Sand = BackPack3.Sand.Value; Stone = BackPack3.Stone.Value; MGold = BackPack3.MGold.Value; BankValue = LStats.Bank.Value; BankCoins = Bank.BankCoins.Value; BankGold = Bank.BankGold.Value; Rebirth = LStats.Rebirth.Value; BackPackMaxValue = BackPack2.BackPack3MaxValue.Value; Hammer = BackPack2.Hammer.Value; PickAxe = BackPack2.PickAxe.Value; Helper = BackPack2.Helper.Value; HelperLevel = level; Rank = Ranking.Rank.Value } ServerData:SetAsync(IDForPlayer, stats) print (player.Name.." Data Saved") end game.Players.PlayerRemoving(function(player) SaveData(player) end) game:BindToClose(function(player) SaveData(player) end)